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- #include "colors.inc"
-
- camera {
- angle 20
- location <2, 10, -30>
- look_at <0, 1, 0>
- }
-
- light_source { <20, 20, -20> color White }
-
- prism {
- conic_sweep
- linear_spline
- 0, // height 1
- 1, // height 2
- 5, // the number of points making up the shape...
-
- <4,4>,<-4,4>,<-4,-4>,<4,-4>,<4,4>
-
- rotate <180, 0, 0>
- translate <0, 1, 0>
- scale <1, 4, 1>
- pigment { gradient y scale .2 }
- }
-